Chris Randall: Musician, Writer, User Interface Designer, Inventor, Photographer, Complainer. Not necessarily in that order.
 

Tags: Touch It


July 23, 2016

Full Of Techno: Push 2 And Simpler...

by Chris Randall
 



This week's Tech Time is a more sophisticated version of something I touched on in the last Push 2 / Modular video, making polysynth patches from a mono analog. I show my whole workflow, from initial sample to laying it in the mix.

The channel is starting to get a little momentum; I'll do my Cranky Old Man video on Sunday.

 
July 10, 2016

Tech_Time No. 002: Using the Eurorack and Push 2 together...

by Chris Randall
 



A slightly less esoteric Tech_Talk this week. My own personal workflow for dumping Eurorack tracks to Live for further production. This is kind of quasi-basic, I think, but I do get a lot of people asking me how I do it, so I guess it's something that people find interesting.

Looking for topics for next week's Tech_Talk and Weekly. Hook a brother up!

 
April 2, 2015

A Little Context...

by Chris Randall
 



As you've no doubt seen if you follow me on Twitter or Facebook or down the street in real life or whatever, we've been busy shipping our new module, Odio, which is a little 2-in, 2-out audio interface for using iOS devices in your Eurorack kit. Entirely coincidental to this, but alarmingly convenient, Chris Carlson finally updated his excellent Borderlands granular synth for iPad to v2.0.

Never was a match more made in Heaven than Odio and Borderlands, as Marcus Fischer's post yesterday on his excellent Dust Breeding blog proved. I thought a little video demo of using Borderlands with Odio might be appropo, so after my shipping chores were done for the day, I busted the above out.

In the video, the analog synth melody is coming from my full boat of WMD/SSF modules I just got this week, the hi-hat is coming from our Mad Hatter module, and the speech synthesis is courtesy of a prototype module I'm currently researching that runs a full emulation of the TI speech synthesis chip. (In other words, those aren't samples, at least in the traditional sense of the word.) The whole mess is sequenced via Sequencer 1.

You can hear in the beginning that the synth line is passing through the iPad via the AudioBus app. After a moment, I instance Borderlands. Since Borderlands is a synth, and not a real-time effect, the audio is interrupted. I then flip to the Borderlands instance, and record a couple measures of the synth line.

After fooling with that for a bit, I then move the speech synthesizer's output from the mixer to Odio, and record a bit of it, while I'm twiddling knobs on the prototype. What happens after that should be pretty self-evident from watching the video.

Anyhow, I think the video shows how powerful the Odio/Borderlands combination is. If you'd like to see videos of other iPad-based software in use, let me know your specific requests.

 
February 4, 2014

It's Process Day!!!

by Chris Randall
 



My attempts at creative endeavors over the weekend were utterly and completely foiled by hardware (not software!) problems. My Maschine Studio got crashy all the sudden, I had to whittle a new tape loop for the echo, the old Doepfer modules/Stackables problem reared its head, and basically everything was conspiring to keep me from making music.

However, creativity struck last night and I was able to pull things together on a track I've been making on and off for a couple weeks now. Just for fun, I let the GoPro Hero 3+ run while I was trying to come up with a part on the DK Synergy for this track. So the video above is actually a snapshot of my writing process, not a finished and arranged song (or real-time improv, like most of my videos, although it does smell like that.) When I'm doing a track with full production that isn't real-time, I like to separate the parts out in the Clip view in Live, blow up the UI so I can run it from the touchscreen, and dick around with different arrangement ideas while I'm trolling for sounds, and that's essentially what I'm doing in the above video.

Sidebar: the DK Synergy is a strange and wonderful beast, and I dearly love owning and playing it, but Jesus fuck the fan in that thing is loud. Something needs to be done about it.

I'm intrigued to learn about your writing process. Since electronic music is almost more about sound design than songwriting, do you play parts first, then do sound programming like me? Or do you come up with cool sounds, then figure out how to use them? Or some other method entirely?

 
May 25, 2013

If At First You Don't Succeed...

by Chris Randall
 



As all regular readers of AI know, I've spent the better part of a year (and gone through two fairly expensive touchscreen monitors) trying to come up with a touch-based app for songwriting and live performance. I've just got my seventh (!!!) attempt working to the point where it can actually be used to make music, so I thought I'd toss up a quick video.

As with the other attempts, no DAW is used at all. The DSP is entirely Max/MSP (not M4L) and the app itself is written in C++ using the Cinder framework. Two-way communication between the app and Max is done with OSC. Right now, all that's working is the mixer and the step sequencer. The drum samples are hosted in Max itself for a change of pace (previously I'd used Maschine for these adventures), but all the synth noises are coming out of either the Analog Four or the Virus Ti. You get the idea.

Yeah, I'm gonna keep kicking this can down the road until it shakes out in to something usable.
TAGS: Touch It
 

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