An odd request...
From the original Analog Industries archive. Some links and images from that era no longer resolve.
Okay, there are a lot of creative types that read this blog; I’m sure at least a few of you work in the gaming industry. I have a question. Is there a (relatively) easy way to turn a 3DS Max mesh in to a nice clean glBegin(GL_QUADS) kind of list of vertices without a really tedious and lengthy cut-n-paste process? I know you cats all use Max and Maya to make your little soldier guys; how the fuck do you turn those meshes in to something the engine can use? There’s gotta be an easy way.
For those of you that have no idea what I’m talking about, don’t worry, neither do I.
4 comments
There's actually a very simple portal in the glEnd mainframe, where a suqencene of gl skins can be painlessly overlayed into whichever quad you chose (such as the core and/or the sub). It really depends.
I too have no idea what I'm talking about.
Happy hallmark day.
I figured out how to answer my own question... Turns out you can import 3DS meshes directly. How 'bout that?
-CR
phew..I'm glad that got answered, it was really bugging me...:-)
I bet it was. ;-)
-=CR
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