# Eos Screenshot...

- Site: Analog Industries
- Author: Chris Randall
- Date: 2009-05-14
- URL: https://analogindustries.com/2009/05/eos-screenshot/

![Eos Screenshot...](https://analogindustries.com/images/blog/5-12-2009_2-18-15_PM.jpg)

Here's a first real look at Eos, the next Audio Damage product. Some highlights:

1\. As you can see, it has three distinct algorithms. Plate One is a summed input plate algo. This means it combines the left and right to proved the source input for the algorithm. It has a stereo output on a stereo track, though. Plate Two is a slightly different algorithm, with a stereo input. Superhall is a hall algorithm designed specifically for long dense modulated reverbs, like you'd find on a Harold Budd album. These algorithms were written by Sean Costello under contract to Audio Damage, and are very, very good. (And you'll note that I rarely qualify the word "good," let alone with two instances of "very.")

2\. The control structure we've gone with is quite a bit different than our normal methods. You can grab any of the digit displays to change the values; grabbing them towards the left gives you big changes, and grabbing them towards the right gives you small changes. This seemed much handier than having a text value entry (the which I dislike intensely) and gives you control that is just as fine. Also, all the graphical displays are X/Y controllers. The big oval on the top, the X is decay (RT60 in the vernacular) and the Y is size. The little sperm thing inside the oval displays the modulation rate and depth. The filter displays are similar, with X being the cutoff for the respective filter and Y being the multiplier.

This plug-in has a much different topology internally than ADverb (née Reverence) and has a correspondingly much different sound. It also has a ludicrously low CPU usage. As far as I'm able to measure, the DSP itself has no real usage to speak of, and most of the CPU is a result of instancing a VST or AU in the first place. It can easily be used live on a laptop, or multiple-instanced. This was our real goal: to provide a nice, long, lush reverb outside of the normal CPU-intensive processes, and in my opinion that was accomplished.

As to what it _sounds_ like, I'll append this post with some samples shortly.

## Comments (10)

**senorfrio** (2009-05-14):

Really nice!! I'm a big fan of Adverb and this looks like a welcome addition to the verb arsenal.
I really like the UI too!

**razielpanic** (2009-05-14):

old-style figures look classy. and readable. lining figs always look like they are shouting at me a little.

**Dark Jk Lord** (2009-05-14):

it seems to be really good!

**jay_dubya** (2009-05-14):

Great-looking UI. Very clean.

**involver** (2009-05-14):

Nice work. I like the way it only has the controls you need and everything is very clear. Looking forward to hearing it!

**elxicano** (2009-05-14):

Very nice! This is extemely clean (getting sick of that yet?) and I love the X/Y controller approach.

Can't wait to hear some audio examples!

**thesimulacre** (2009-05-14):

*giggles with excitement*

**MitchK1989** (2009-05-14):

At first I wasn't that wowed, but now I am.

**beauty pill** (2009-05-14):

You had me at Harold Budd.

- c

**dualphin** (2009-05-14):

Thank you seniorfrio, "arsenal" it is!

I'm with boobs.
