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Discord3 In The Home Stretch...

From the original Analog Industries archive. Some links and images from that era no longer resolve.

We’re getting, like, totally close to having a D3 for sale. The user interface (which was something of a bear on this one) is 95% done, and the DSP is 100% done. In the above image, you can see the control layout for the P1 and P2 algorithms. Click the image for a full-sized iteration. The circles in the center section animate based upon shift settings, and the animations change shape based upon the buffer and mod settings for the left and right. Utterly pointless except as a visual reference of the state of the plug-in, but it looks cool and doesn’t cost any CPU, and that ought to be worth something.

The final algorithm complement has changed a bit. The two algos in D1.5 and D2 are actually a single algorithm with minor filtering changes. Since the filters in D3 are much more capable, we got rid of that mode. So P1 is the original Discord algorithm, modeled on the H910/H949 style shifting, which we call Vintage in this context. P2 is a different shifting algorithm entirely which we call Clean. It is sonically quite a bit different than P1; at settings within 8 semitones of the original pitch it is much more accurate than P1, but when you get out past an octave in either direction, it gets quite hollow and metallic, for extremely cool overtones and false harmonic generation.

We also added a buffer size control to P1 and P2, which enable fine tuning for specific instruments or some interesting sound design (read: FSU) possibilities. For more percussive material with short transients, you want a small buffer size, and for material with longer envelopes, a bigger window is more appropriate. The buffer size can be set in one sample increments from 32 samples to 2056 samples.

Once again, this will be a paid upgrade. US$10 for owners of any previous version of Discord (1.0, 1.5, 2), and the price of the effect is US$59.00. I’ll put up some sound files later today, and as soon as I have a working OSX version I’ll lay down the stink with a video.

11 comments

  1. doofkitty

    looks nice!

  2. Darren "Gaylord" Halm

    WOOHOO!! Man I got a Hamilton burning a hole in my Pocket!!

  3. mad ep

    You guys have the best upgrade policy ever. I got $10 at the ready.

  4. boobs

    very nice looking. logical and perty. sharp. looking forward to it.

  5. okpokp

    looks nice!

  6. seancostello

    I think I've said it before, but that is one purty GUI.

    And numbers are the new knobs.

  7. puffer

    And we can play Tempest with the GUI during breaks, right?

  8. Dark Jk Lord

    10 $ ready.... :) when will we be able to play with the beast? :)

  9. Chris Randall

    Well, I now have a working OSX 32-bit VST. Coupla graphics issues to address, but it seems to be all correct. Adam is going to start tackling the AUs today, at which point we will tackle the 64-bit Monster. In a perfect world, it'll Just Build. Unfortunately, this world is far from perfect, and that is unlikely. I'll keep you posted.

    -CR

  10. bongo_x

    Love the GUI. Love it. I may buy it just because I love the GUI.

    bb

  11. Chris Randall

    I must give the propers to Matt Davidson (stretta) who took my somewhat ambling design and turned it in to a cohesive whole. We're using this general design for most of the upcoming do-overs. I really like the whole numbers-as-knobs vibe, and I've gotten over my aversion to sliders, so we'll see where we go. We're going to do a new product as soon as D3 is done, then it's on to the mass porting, updating, and re-skinning.

    -CR

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